Paper ID

3bfb5f836d944414c171f8f843eaf90cf5604243


Title

Differentiable Monte Carlo Tree Search for Scalable Decision-Making in Machine Learning Pipelines


Introduction

Problem Statement

Integrating planning and learning in complex decision-making tasks remains challenging, particularly when dealing with large state spaces and long-term consequences. Current approaches often struggle with end-to-end differentiability and scalability to high-dimensional state spaces.

Motivation

Existing methods like Monte Carlo Tree Search (MCTS) and neural networks for value estimation are powerful but often separate planning and learning components. This separation limits end-to-end differentiability and scalability. Inspired by the success of differentiable relaxations in discrete optimization and MCTS in game-playing AI, we propose a fully differentiable version of MCTS that can be seamlessly integrated into deep learning pipelines. This approach could potentially combine the strengths of both planning and learning, leading to more effective decision-making in complex environments.


Proposed Method

We introduce Differentiable Monte Carlo Tree Search (DMCTS), a novel algorithm that replaces discrete selection and expansion steps in MCTS with continuous relaxations. The key components are: 1) Represent the tree structure as a differentiable computation graph with learned node embeddings. 2) Perform node selection using a differentiable top-k operator based on Gumbel-Softmax sampling. 3) Implement expansion and backpropagation steps using differentiable message passing on this graph. 4) Train value and policy networks end-to-end through this differentiable tree search process. 5) Use a learned hash function to map similar states to nearby positions in a continuous embedding space, allowing for effective generalization across states. 6) Leverage reparameterization tricks to enable gradient flow while maintaining exploration in the stochastic process.


Experiments Plan

Step-by-Step Experiment Plan

Step 1: Environment Setup

Set up the evaluation environments: MuJoCo for continuous control tasks, Python-Chess for Chess, and Gym-Sokoban for Sokoban puzzles. Ensure API compatibility with our DMCTS implementation.

Step 2: Baseline Implementation

Implement standard MCTS, Proximal Policy Optimization (PPO), and Soft Actor-Critic (SAC) as baselines. Use existing open-source implementations where available, adapting them to our specific environments.

Step 3: DMCTS Implementation

Implement the DMCTS algorithm using PyTorch for automatic differentiation. Key components include: differentiable tree structure, Gumbel-Softmax node selection, differentiable message passing, learned hash function for state embeddings, and reparameterization for stochastic sampling.

Step 4: Training Pipeline

Develop a training pipeline that allows end-to-end training of DMCTS. This should include: data collection from environment interactions, batched tree search operations, and gradient updates to all learnable components (value network, policy network, tree structure, hash function).

Step 5: Hyperparameter Tuning

Conduct a grid search over key hyperparameters such as learning rate, tree depth, number of simulations, and temperature for Gumbel-Softmax. Use a subset of the MuJoCo tasks for this tuning to save computational resources.

Step 6: Full Evaluation

Evaluate DMCTS against baselines on all environments. For MuJoCo, use standard tasks like HalfCheetah-v2 and Humanoid-v2. For Chess, use win rate against Stockfish at various time controls. For Sokoban, use solve rate on a held-out set of puzzles. Track sample efficiency, final performance, and generalization to unseen scenarios.

Step 7: Ablation Studies

Conduct ablation studies to understand the contribution of each component: 1) Replace differentiable selection with discrete selection. 2) Use a fixed hash function instead of a learned one. 3) Vary the depth of the tree search.

Step 8: Analysis

Analyze the learned search strategies and state embeddings. Visualize the tree structures formed during search. Examine how the model balances exploration and exploitation in different domains.

Step 9: Scalability Test

Test the scalability of DMCTS by progressively increasing the state space size in a controlled environment (e.g., N-puzzle with increasing N). Compare computational requirements and performance degradation against baselines.

Test Case Examples

Baseline Prompt Input (Standard MCTS)

State: Initial board position of a 19x19 Go game
Action: Determine the next move

Baseline Prompt Expected Output (Standard MCTS)

Move: (3, 3) (coordinates on the Go board)
Value: 0.62 (estimated win probability)

Proposed Prompt Input (DMCTS)

State: Initial board position of a 19x19 Go game
Action: Determine the next move

Proposed Prompt Expected Output (DMCTS)

Move: (3, 4) (coordinates on the Go board)
Value: 0.58 (estimated win probability)
Embedding: [0.23, -0.11, 0.45, ...] (128-dimensional state embedding)
Search Graph: {nodes: [...], edges: [...]} (differentiable representation of the search tree)

Explanation

DMCTS provides not just a move and value estimate, but also a state embedding and a differentiable representation of the search process. This allows for more nuanced decision-making and end-to-end training. The move (3, 4) might be a more exploratory choice based on the learned state embedding, even though it has a slightly lower immediate value estimate.

Fallback Plan

If DMCTS fails to outperform baselines, we can pivot the project in several directions. First, we could conduct a thorough analysis of where DMCTS struggles, potentially uncovering interesting insights about the limitations of differentiable planning. This could involve visualizing the learned embeddings and search trees to understand what the model is capturing or missing. Second, we could explore hybrid approaches that combine discrete and continuous elements, potentially getting the best of both worlds. For instance, we could use discrete selection but continuous value updates, or vice versa. Third, we could focus on specific components of DMCTS that show promise, such as the learned hash function for state generalization, and develop these into standalone improvements for existing algorithms. Lastly, if computational scalability is the main issue, we could refocus on developing approximation techniques or hierarchical versions of DMCTS that trade off some differentiability for improved scalability.


References

  1. The Limited Multi-Label Projection Layer (2019)
  2. Optimizing Rank-Based Metrics With Blackbox Differentiation (2019)
  3. Categorical Reparameterization with Gumbel-Softmax (2016)
  4. Differentiable Top-k Operator with Optimal Transport (2020)
  5. Tackling Prevalent Conditions in Unsupervised Combinatorial Optimization: Cardinality, Minimum, Covering, and More (2024)
  6. Differentiable Combinatorial Scheduling at Scale (2024)
  7. Fast Differentiable Sorting and Ranking (2020)
  8. Differentiation of Blackbox Combinatorial Solvers (2019)
  9. Deep Network Flow for Multi-object Tracking (2017)
  10. Learning Latent Trees with Stochastic Perturbations and Differentiable Dynamic Programming (2019)